Avantiqo

AVANTIQO AUDIO POST

Build the world you hear.

A complete sound-to-picture production environment.

Audio stays locked to picture and timecode from spotting through final master. Dialogue, ADR, Foley, ambience, designed SFX, music, object movement, world acoustics, routing, automation, premix, spatial monitoring, multichannel mastering, stems and QC remain connected in one governed project.

DX→MX
Full post chain
HRTF
Binaural preview
5.1 / 7.1 / 7.1.4
Multichannel
PICTURE-LOCKED SOUND · SOURCE TO MASTER
DX · ADR · Foley · FX · ambience · music · spatial mix · stems · master

THE SOUND-TO-PICTURE CHAIN

From picture lock to final mix.

Each department stays editable and versioned, so dialogue, Foley, acoustics, spatial movement or mastering can be repaired without flattening the entire soundtrack.

01

Spot

Lock picture, timecode, cues, dialogue, music and sonic intent.

02

Dialogue / ADR

Edit production dialogue, prepare replacement material and match ADR continuity.

03

Foley

Build footsteps, cloth, props, surfaces, machines, vehicles and tactile detail.

04

Sound design

Create impacts, transitions, mechanical layers, subs, sweeteners and designed effects.

05

World acoustics

Model perspective, occlusion, room behavior, reflection and picture-aware acoustic change.

06

Spatial mix

Position and automate sound through stereo, HRTF preview and multichannel speaker layouts.

07

Premix / re-record

Route DX, ADR, VO, Foley, FX, backgrounds and music through controlled buses and stems.

08

Master & deliver

Validate loudness, true peak, phase, downmix, stems, multichannel masters and final picture mux.

INSIDE AUDIO POST

A real post-production department, not an effect added at the end.

01

Dialogue & ADR

Production dialogue cleanup, timing, continuity, ADR recording/matching and source-preserving repair.

02

Foley & tactile sound

Footsteps, cloth, props, surfaces, impacts and physical detail built as editable production layers.

03

Cinematic sound design

Machines, vehicles, transitions, impacts, low-end design, ambience and editorial effects.

04

Premix & final mix

Dialogue-priority routing, buses, sends, automation, reverbs, dynamics and picture-locked balancing.

05

Immersive production

HRTF binaural preview plus stereo, 5.1, 7.1 and 7.1.4 production with picture-aware movement and room behavior.

06

Mastering & versioning

DX / FX / MX / M&E stems, loudness and true-peak validation, downmix QC, versions and picture-ready delivery.

PICTURE-AWARE ACOUSTICS

Sound changes when the world changes.

Walls, glass, wood, vehicle bodies, brick, concrete, metal and curtains can affect attenuation, high-frequency loss and occlusion. Room and reflection behavior can evolve with picture instead of staying as one static reverb.

OCCLUSION
Material + movement
PERSPECTIVE
Distance + screen relation
ROOM
Reflection + tone
AUTOMATION
Picture-locked change

TECHNICAL SPECIFICATION

The production system behind the soundtrack.

Original sources remain preserved while processing, matched ADR, repairs, automation, mixes, stems and masters remain versioned and reviewable.

PICTURE & TIMECODE

Spotting · picture lock · cue timing · sample-accurate placement · source lineage · version state

DIALOGUE / ADR

DX editorial · cleanup · timing · continuity · ADR matching · replacement-ready material · dialogue stems

FOLEY

Footsteps · cloth · props · surfaces · machines · vehicles · tactile detail · picture sync

SFX / SOUND DESIGN

Impacts · transitions · mechanical layers · subs · sweeteners · designed effects · ambience · source libraries

WORLD ACOUSTICS

Material-aware occlusion · attenuation · high-frequency loss · changing room/reflection behavior · acoustic continuity

SPATIAL / OBJECT AUDIO

Screen position · trajectory · distance · automation · room response · HRTF preview · LFE eligibility

MIX ARCHITECTURE

DX · ADR · VO · Foley · FX · BG · MX buses · sends · dynamics · reverbs · phase/correlation · stem architecture

MASTERING & QC

Stereo · 5.1 · 7.1 · 7.1.4 · loudness · true peak · dynamic range · mono/downmix · translation QC · final mux

Dolby Atmos: 7.1.4 and object/bed production concepts can be used in the Studio. A deliverable should only be marketed as Dolby Atmos certified when the licensed Dolby renderer, monitoring and delivery chain are actually connected and certified.

AVANTIQO AUDIO POST

Build the world, not just the audio track.

One project from spotting and source audio through dialogue, Foley, world acoustics, spatial mix, multichannel master and delivery.

Audio Post Production | Avantiqo